Hail and well met, ‘Finders! This month’s new releases pit wizard students up against silly situations and ask for your aid in Isger’s fight for freedom!
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Pathfinder Adventure Path: Hellbreakers
Revolution awaits!
As war sparks between Andoran and Cheliax, the Hellbreakers League rises in Isger to wage their own war against Cheliax for the freedom of their nation. Join the Hellbreakers on daring missions, murder investigations, and prison breaks as they fight for a free Isger. But Cheliax is not the only enemy to deal with, as ancient foes and the chaos of the Hellfire Crisis to be the perfect opportunity for their own nefarious schemes. Can the Hellbreakers protect Isger from the enemies within? Hellbreakers is a complete Pathfinder campaign for 1st–9th level characters.
Pathfinder Adventure Path: Hellbreakers is available in standard hardcover, special edition faux-leatherette hardcover, PDF, and Foundry VTT formats.
Spellfinder Card Game
Makeshift magical mayhem!
In Spellfinder, you and your friends are student wizards at a prestigious magical university, tasked with mashing up magic words to create problem-solving spells! With tens of thousands of possible scenarios and spells, you’ll have a blast coming up with zany magical solutions to the perils that plague high fantasy townsfolk—from the mundane to the mystical—and you’ll never play the same game twice
Operation Hellmouth, A Pathfinder Novel
From fan-favorite fantasy author Chris A. Jackson (Pirate's Honor, Pirate's Promise, Pirate's Prophecy), Operation Hellmouth promises an unforgettable adventure of infernal plotting and family drama on the high seas, set in the award-winning Age of Lost Omens setting for the Pathfinder Roleplaying Game. Operation Hellmouth is the perfect entry point to the Hellfire Crisis event within the Pathfinder setting, a multi-year conflict that will pit the world’s most powerful nations into all-out war.
Pathfinder Monster Core 2 Pocket Edition
Despite how far heroes travel or how many times they save the day, there are always new monsters lurking just around the corner. Pathfinder Monster Core 2 is a 376-page hardcover bursting with brand-new creatures as well as updated Pathfinder classics waiting to find a place at your table. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor-fit your story! This book is a must-have for Game Masters ready to bring new and exciting challenges to their games!
The pocket edition presents the same content as the original hardcover in an affordable, easy-to-carry softcover.
Starfinder Flip-Mat: Cantina
The cantina is open!
Drinks and danger are on the house with Starfinder Flip-Mat: Cantina. One side of the mat shows off a neon dive bar where dirty deeds and backroom deals go down while clubgoers carouse and party. The other side of the mat features a ritzy rooftop lounge that’s perfect as the scene of a daring heist or perilous high-rise battle. Either side is perfect for when the party needs a nightlife spot to enjoy some downtime or get into trouble!
Pathfinder Flip-Mat: Grand Mansion Multi-Pack
Whether your party is attending a fancy gala for a noted celebrity or they’re planning the heist of a lifetime, you might need a well-appointed mansion for them to explore, and this Pathfinder Flip-Mat Multi-Pack has you covered. Two of the four sides show the ground floor and upper floors of the mansion, while the other two depict the basement and the lavish garden grounds. Instead of brushing up on your architecture skills, spread out Pathfinder Flip-Mat: Grand Mansion Multi-Pack on your table and get to the adventure!
Starfinder Society Scenario #1-17: Corpse Fleet Conflict
When a team of Starfinders happen upon a civilian starship under attack by the Corpse Fleet in the Diaspora, it’s up to them to heroically drive off the undead attackers, board the starship, and rescue any survivors. But as the motives behind this attack come to light, the PCs find themselves embroiled in a corporate conspiracy with deadly stakes.
Will you survive this conflict with the Corpse Fleet?
Pathfinder Society Scenario #7-13: Ancient Beyond Imagining
The self-proclaimed Runelord and newly minted venture-captain Zinthyra Tannol has finally gotten her lodge set up within Kaer Maga. The purpose is to explore a site beneath the City of Strangers that an Azlanti wizard sealed, and which hasn't been opened since. While Venture-Captain Tannol is an expert on all things Azlanti and Thassilonian, she does not know what lies beyond the door, nor why it was sealed. Thus, it falls to some of the most experienced agents to explore this site and see what can be learned.
Starfinder Society Scenario #1-18: Midnights in Maro
As the danger posed by the Wreck of the Returned increases and the enemies arrayed against the Starfinder Society grow bolder, First Seeker Sarmak dispatches a team to the Akitonian city of Maro to find Nima, a former member of a mercenary company called the Rust Wraiths who were among the first to explore the Wreck of the Returned. Nima has gone into hiding, as she’s being hunted by numerous foes allied with the Wreck, including nodocites, converted, and agents of the Functionary. If the PCs can find and protect Nima from their shared enemies, Nima can give the PCs valuable information on the Wreck of the Returned, including insight into the motives of the mysterious being at its heart: Elovai.
Pathfinder Society Scenario #7-14: Brastlewark at War, Part 2: The Gnome Liberation
A group of gnomes fleeing harsher restrictions in Brastlewark, one of the largest gnome settlements, as well as one nominally ruled by a Thrune sympathizer, has brought terrible news—the self-proclaimed ruler of Brastlewark, King Drum Thornfiddle, has been using Hellknight enforcers to crack down on the gnome citizens, as well as forcing many to use their primal magics to mix with diabolical ones in the creation of weapons of war, such as the Jaws of Hell, which saw use in the Battle of Hellknight Hill.
The Andoran Army has pushed far enough into Cheliax that destruction of these facilities and liberation of the gnomes is now possible, but they can't do both. It's up to you and your fellow Pathfinders to see that the gnomes are safe, and that they can know true freedom, away from the tyranny of Cheliax and House Thrune.
From Our Partners
Our partners at Archives of Nethys, Demiplane, Fantasy Grounds, Hero Lab Online, and Roll20* are dropping new content this month as well! Buy your PDF on paizo.com to get a discount via the PaizoConnect API. Or pay full price on their platforms, sync your account, and get a complimentary PDF on the Paizo Store.
*Roll20 is no longer a part of PaizoConnect and discounts and complimentary PDFs do not apply.
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