Showing 4 blog posts matching 2 tags: Skull & Shackles, Adventure Card Guild
Season of the Shackles: The Halfwayish Point
The inaugural season of the Pathfinder Society Adventure Card Guild is underway, and players across the globe are testing their mettle against not-so-lone sharks and a very frisky dragon turtle. Curious about the story so far? You’ve come to the right place!
Tips for Holiday PACG-ing
Can you smell the season's tidings in the air? No, not the crisp-cold scent of pine logs in your neighbor's fireplace in the wintry morning breeze. It's the smell of fresh ink and cardstock. Welcome to that special time of year, boon and bane to gamers everywhere.
IT'S ALIIIIIIIIVE!
I'm pleased, proud, and exhausted to announce that the Pathfinder Society Adventure Card Guild Guide to Organized Play is now available for download! The card game team and our estimable Venture Officer community have put in many hours to bring this document to you, so we hope you enjoy it. We'll have printed copies available to read for those of you playing in the program at Gen Con, but for now, grab the PDF and get to reading!
Think Different: A Look at Some Changes to the Pathfinder Adventure Card Game
Apologies in advance, as this blog entry is going to get a bit arcane. No, I don't mean it's not rechargeable by a Divine spellcaster—I mean this article is meant for Pathfinder Adventure Card Game rules enthusiasts. I'm going to define the differences between the PACG rules a year ago and the ones we have now, possibly in excruciating detail. You've been warned.