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Showing 3 blog posts matching 2 tags: Skull & Shackles, Class Decks

  1. Cartmanbeck's Best Character Ever—Alahazra

    Alahazra, the iconic oracle, made her first Adventure Card Game appearance in the Skull & Shackles Base Set. She may look weak at first, with her paltry d4s for Strength and Dexterity, but she sees things that others can't, and uses that information to beat down on enemies, acquire cards, and close locations like a boss. You see, S&S Alahazra has a d12 for her Charisma, and she also uses that for her Divine checks. This means that when it's time to cast an offensive spell, she's often going to deal a ton of damage, especially with her final power giving her an extra +2 on all spells that have the Attack trait. She also has a great chance of recharging her spells with that high Divine check... but even when she fails a recharge check, she gets to trade any discarded card with the Divine trait for any other one (so a blessing for a spell, perhaps?) at the end of her turn.

    OraclesClass DecksAlahazraPathfinder Adventure Card GameSkull & Shackles
  2. Writing Flavor Text for the Pathfinder Adventure Card Game

    Flavor text is a critical storytelling tool in the Pathfinder Adventure Card Game, but we don't have room for a lot of it. In an RPG book, you can pontificate for pages on the cleverness of your plot, but in a card game, you've got a few lines at best to say what you need to say. Thankfully, we've got a lot of brilliant writers. I write some of the game's flavor text, with much more written by Wes Schneider, Jessica Price, and Rob McCreary, among others. I'll talk about mine, and maybe some of the other folks will chime in down the road. Here are some principles I use.

    Class DecksPathfinder Adventure Card GameSkull & Shackles
  3. Think Different: A Look at Some Changes to the Pathfinder Adventure Card Game

    Apologies in advance, as this blog entry is going to get a bit arcane. No, I don't mean it's not rechargeable by a Divine spellcaster—I mean this article is meant for Pathfinder Adventure Card Game rules enthusiasts. I'm going to define the differences between the PACG rules a year ago and the ones we have now, possibly in excruciating detail. You've been warned.

    Adventure Card GuildClass DecksPathfinder Adventure Card GameSkull & Shackles

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